Package-level declarations
Types
Properties
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fun Animator.addPauseListener(onResume: (Animator) -> Unit = {}, onPause: (Animator) -> Unit = {}): Animator.AnimatorPauseListener
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fun View.alphaAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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fun View.animateAlpha(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateRotation(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateRotationX(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateRotationY(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateScaleX(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateScaleY(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateTranslationX(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateTranslationY(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun View.animateTranslationZ(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0)
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fun easeViewsInHorizontal(startDelay: Long = 0, vararg views: View?, build: ViewPropertyAnimator.() -> Unit? = null)
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fun easeViewsInVertical(startDelay: Long = 0, vararg views: View?, build: ViewPropertyAnimator.() -> Unit? = null)
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fun easeViewsOutHorizontal(startDelay: Long = 0, vararg views: View?, build: ViewPropertyAnimator.() -> Unit? = null)
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fun easeViewsOutVertical(startDelay: Long = 0, vararg views: View?, build: ViewPropertyAnimator.() -> Unit? = null)
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fun enterChildViewsFromBottomDelayed(view: ViewGroup, delay: Long = 150, duration: Long = 500, finished: () -> Unit = {})
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fun View?.enterFromBottom(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Enter from bottom
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fun View?.enterFromLeft(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Enter from left
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fun View?.enterFromRight(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Enter from right
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fun View?.enterFromTop(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Enter from top
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fun View?.exitToBottom(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Exit to bottom
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fun View?.exitToLeft(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Exit to left
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fun View?.exitToRight(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Exit to right
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fun View?.exitToTop(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Animation: Exit to top
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fun View?.fadeIn(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
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fun View.fadeOut(offset: Long = 0, duration: Long = 200, onStart: () -> Unit? = null, onFinish: () -> Unit? = null)
fun View?.fadeOut(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
fun View?.fadeOut(duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator(), invisible: Boolean = false): ViewPropertyAnimator?
Fades out the View
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fun View?.fadeTo(alpha: Float, duration: Long = 400, startDelay: Long = 0, interpolator: Interpolator = AccelerateDecelerateInterpolator()): ViewPropertyAnimator?
Fades to a specific alpha between 0 to 1
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fun AnimatorSet.playAnimation(animationDuration: Long = 1000, customInterpolator: TimeInterpolator = AccelerateInterpolator()): AnimatorSet
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fun View.rotationAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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fun View.rotationXAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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fun View.rotationYAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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fun View.scaleXAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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fun View.scaleYAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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inline fun ViewPropertyAnimator.setAnimationListener(func: AnimatorListenerImpl.() -> Unit): ViewPropertyAnimator
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fun View.translationXAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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fun View.translationYAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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fun View.translationZAnimator(values: FloatArray, duration: Long = 300, repeatCount: Int = 0, repeatMode: Int = 0): Animator
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